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Portfolio

ACADEMIA

Roles

Current:

  • Lecturer in Games Development, University of Greenwich (June 2022 – date)
    • Awarded Vice Chancellor Scholarship (highly competitive internal funding for research staff)
    • Shortlisted for ‘Inspirational Teaching’ category at Student-Led Awards 2023.
    • Schools Outreach and organising local events (e.g. game jams)
    • Module leader for:
      • Games and Interactive Systems (1st Year): Unity Development, Games Design, Group Project management
      • Career Development (2nd Year): Portfolio and presence building, career and job application advice, preparation for entering the industry
      • Rapid Prototyping (3rd Year): Paper and 2D digital prototyping, quick iteration cycles, game jams.
    • Teaching on:
      • Final Year Projects (3rd Year): Supervisor to final year students for their final year research projects.
      • Previously:
        • Advanced Games Development (3rd Year): Production and Design advice
    •  

Previous:

  • Lecturer in Computing for BSc Games Programming and BSc Computer Science (October 2021 – May 2022)
    • Module leader for:
      • Games Project 1 (1st Year Games Programming Unit). Unity/Games Design
      • Games Project 2 (2nd Year Games Programming Unit). Unity/Group work/design/production.
      • Final Year Projects in Computer Science (3rd Year Computer Science unit). Co-ordination of approximately 120 students and 13 supervising staff, plus lectures and workshops.
  • Lecturer & Content Developer for BSc Computer Science (online), Goldsmiths, University of London (July 2020 – October 2021)
    • Working across the degree to help and support staff create effective and engaging learning material for the first fully-online Batchelors degree on the Coursera platform.
    • Module Author and Leader for Level 6 ‘Games Development’ module.
  • Associate Lecturer for BSc Games Programming, Goldsmiths, University of London
    (September 2019 – July 2020, during PhD studies)
    • ‘Introduction to Games Development’.
  • Founder and Course Leader for BA Games Design at University for the Creative Arts (UCA), Rochester campus (July 2017 – July 2019)
    • Games Design
    • Games Production
    • Unity & Construct3
    • Critical Studies/Theory
    • Member of Board of Studies and School Exam Board

Publications/Conference Presentations:

Public Appearances/Talks:

  • History of Nintendo, London 2024
    • Evening talk to general public on the history of the games company Nintendo,
    • Run by Seed Talks.
  • Develop Conference, Brighton 2023
    • Double Roundtable/workshop building success of session from Develop 2022 (issues relating to Games Education and Industry and how to encourage further collaboration to solve them).
  • iGGi Conference, York 2022:
  • Develop Conference, Brighton 2022
    • Roundtable/workshop on issues relating to Games Education and Industry and how to encourage further collaboration to solve them.
  • Invited Speaker at Staffordshire University (London Campus) 2022:
    • On: the importance of networking in the games industry (to 1st year Games Design and Art students)
  • Global Game Jam 2022 at Goldsmiths, University of London
    • On: how to get the best out of the game jam experience.
  • Global Game Jam 2021 at Goldsmiths, University of London
    • On: my research (designing for the eudaimonic gameplay experience).
  • Global Game Jam 2020 at University of Suffolk
    • On: how to get the most out of doing a game jam.
  • IGGI Conference, York 2019
    • The Ultimate Heresy?: “Games Don’t Need To Be Fun, Neither Should They!”
  • Special Lecture at London College of Communication February 2017 to MA Games Design students.
    • Speaking about my research/PhD (emotions in video games).
  • VideoBrains, January 2017: Let’s Play Mums and Dads
    • On the representation of parenthood in video games.
  • One Life Left radio show/podcast as a ‘Super Special Guest’ November 2016: Listen/Download here
  • One Life Left radio show/podcast as a ‘Super Special Guest’ December 2015: Listen/Download here
  • GEEK 2015, Margate: Panelist
    • Panel on Games as Art, and developing Games Culture.
  • Indie Games Conference, London (March 2015): Watch on YouTube
    • ‘Open Your Heart: Thinking about Emotions in Games’
  • Ex-Play 2013, Bath: Panelist
    • Entertainment vs. Education: Where’s the sweet spot for learning games?

EVENTS

OTHER:

INDUSTRY

Supermassive Games Logo
  • Until Dawn Level Designer duties included:
    • Visual scripting of gameplay logic
    • Implementing and refining and blending interactive animated sequences
    • Streaming design and implementation
    • Dialogue implementation
    • Writing technical documentation for features of the engine and produces maps to support other members of the team.
    • Crafting narrative design with the Cinematic Producer and Lead Designer
    • Waypointing and directing AI movement
    • Testing/QA
  • Killzone Shadow Fall Artist Duties:
    • Selecting/arranging/combining 3D assets in world (level dressing)
    • Creating 3D geometry for level structure/outline
    • Co-ordination with other members of team and lead artists for visual continuity for sections I worked on.
  • Preloaded
    • Designer/subject expert (consultant) on science-themed game for high schools. Created scenarios and co-designed mini-games, ensured scientific content was correct and that scenarios fit game design and publisher’s brief.

PERSONAL

All personal games are found on my itch.io page here: